Implementation of runtime scale adjusting through resizing the fullscreen mode #14
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Pre potreby semestrálnej práce môjho kolegu Jakuba Leška som implementoval metódu pre resizing rozhrania v režime fullscreen, a to za behu programu. V súlade s existujúcou funkcionalitou škálovania v
private void GamePanel#resized()je tak možné dosiahnuť dynamickú zmenu škálovania vykreslovaných objektov pre potreby napr. rozšírenia herného poľa, a iné.Prosím o zváženie implementácie tejto funkcie.
For my colleague Jakub Leško’s semester project, I implemented a method for resizing the interface in full-screen mode at runtime. In accordance with the existing functionality of
private void GamePanel#resized(), this results in a dynamic change in the scaling of rendered objects, for example, to allow expansion of the game field and similar use cases.Please give careful consideration to the implementation of this feature.