Unity Developer (6y, incl. tech lead) currently focused on tools programming, editor tooling, and content pipelines.
- Unreal Engine editor tools (asset validation, dependency analysis)
- C# / .NET desktop tools supporting production workflows
- Internal frameworks and shared systems from long-lived Unity projects
- DCC tooling — Blender metadata exporter in Python supporting asset validation pipelines
- Engines: Unity, Unreal Engine
- Languages: C++, C#
- Desktop / UI: .NET, WPF / XAML
- Scripting / DCC: Python (pipeline & tooling focus)
- Strong believer in pragmatic, user-driven tools development
- Prefer simple solutions that evolve through real usage and feedback
- Outside of work: gym, piano, sketching, and far too much tea ☕