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Hi, I’m Adam 👋

Unity Developer (6y, incl. tech lead) currently focused on tools programming, editor tooling, and content pipelines.

🔧 What I’m Working On

  • Unreal Engine editor tools (asset validation, dependency analysis)
  • C# / .NET desktop tools supporting production workflows
  • Internal frameworks and shared systems from long-lived Unity projects
  • DCC tooling — Blender metadata exporter in Python supporting asset validation pipelines

🧰 Tools & Tech

  • Engines: Unity, Unreal Engine
  • Languages: C++, C#
  • Desktop / UI: .NET, WPF / XAML
  • Scripting / DCC: Python (pipeline & tooling focus)

⚡ A Bit More About Me

  • Strong believer in pragmatic, user-driven tools development
  • Prefer simple solutions that evolve through real usage and feedback
  • Outside of work: gym, piano, sketching, and far too much tea ☕

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