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sql_item

leszekd25 edited this page Sep 1, 2019 · 1 revision

sql_item.lua Editor

sql_item.lua contains visual information for every wearable item in the game, as well as additional info of unclear purpose...

User interface

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Item list

All items in the game are listed here. Select an item to edit its parameters. You can change item ID in the field below the list (though it isn't advised for existing items), add new item using Add button, or remove selected item using Remove button.

Mesh

Each item has defined up to 4 variants of its mesh. It should be the filename of the mesh file in mesh and, in some cases, mesh\skinning directory, without the .msb suffix. If the item isn't a chest piece, leg piece, head piece, weapon or shield, it should be left empty, which is indicated by <undefined>. These are the variants:

  • Mesh (male cold)
  • Mesh (female cold)
  • Mesh (male warm)
  • Mesh (female warm)

Army units specify all 4 variants for their chest piece. It determines which color the unit is. Useful for team colouring. Chest pieces and leg pieces (wearable by the avatar and rune heroes) have Mesh (male cold) and Mesh (male warm) specified with the male version of the mesh, and Mesh (female cold) and Mesh (female warm) specified with female version of the mesh. Other items only have Mesh (male cold) and Mesh (male warm) specified, with one mesh.

Animation set

If your item is a chest piece or leg piece, you must provide the animation set name. For example, animation set for the avatar is figure_hero. Each enemy type has a different animation set.

Additional information

If you have GameData Editor open with GameData.cff loaded in, item names will be displayed on the item list in this editor.

Written with StackEdit.

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