-
Notifications
You must be signed in to change notification settings - Fork 7
sql_object
sql_object.lua contains visual information about all objects in the game - mainly which meshes they consist of. You can edit it in this editor.
All object that can be placed in the game are listed on this list. Select an object to edit its parameters. You can modify object ID in the field below the list, add new objects using Add button, or remove selected object using Remove button.
Name of the selected object. Not used anywhere - objects are already named in GameData.cff.
Each object has one or more meshes it consists of. They're listed on the mesh list. Each mesh name is the name of the mesh file in mesh directory. You can add, remove or change meshes on the list.
True if the object casts shadow in game, False otherwise.
Scale of the object in game in relation to base scaling of the meshes it consists of.
Radius of the object selection as displayed in the game and in the editor.
If you have GameData Editor open with GameData.cff loaded in, object names will be displayed on the object list in this editor.
Written with StackEdit.