what about an audio engine that generates BGM real-time? the sound texture, chord tonity, bpm varies with world status, e.g. bpm is faster when it rains, sound is distorted when it's too hot...
what about an audio engine that generates BGM real-time?
the sound texture, chord tonity, bpm varies with world status,
e.g. bpm is faster when it rains, sound is distorted when it's
too hot...