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Presses that suit what was pressed, and v0.40.0 - #58
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One 0.97 scale on every pressable was wrong three ways: a wide card or menu row shrank by 20px and wobbled, a text link shrinking read as a glitch, and scaled type blurs on Windows, worst in the pixel faces. Now by role: .trace-press (controls) scales 0.96 in modern and drops a pixel like a key in retro, never scaled; .trace-press-wide eases the scale for wide calls to action; .trace-press-row (cards, rows, menu items, nav) does not move, its ground deepens at once and skips presses on controls inside it; .trace-press-text dims. Press lands at once, release eases back. Reduced motion dims controls instead of moving them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Second of three, stacked on #57.
One 0.97 scale on every pressable was wrong three ways: a wide card or menu row shrank ~20px and wobbled, a shrinking text link read as a glitch, and scaled type blurs on Windows — worst in the pixel faces. Now by role (
terminal.css):.trace-press— buttons, pills, icons+ .trace-press-wide— wide CTAs.trace-press-row— cards, rows, menu items, nav.trace-press-text— words alone:has(), since:activereaches every ancestor..trace-btnkeeps its inset shadow.Checked in the built CSS. Feel needs a real press: gallery, then a modern and a retro theme.
/verifygreen.🤖 Generated with Claude Code