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Update Send2UE material handoff scope - #1

Merged
nsdoanfosan merged 6 commits into
mainfrom
agent/update-send2ue-handoff-20260713
Jul 31, 2026
Merged

Update Send2UE material handoff scope#1
nsdoanfosan merged 6 commits into
mainfrom
agent/update-send2ue-handoff-20260713

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What changed

  • forces Send2UE material JSON refresh to use the Export collection scope
  • applies the tree material preset when deciding skeletal-mesh voxelization behavior

Why

Keeps the Blender-to-Unreal material handoff scoped to exported assets and aligns tree handling across mesh types.

Validation

  • parsed both changed Python modules with Python AST
  • git diff --check

424 and others added 6 commits July 13, 2026 15:06
Add payload UV helpers so the RFAOS hair attributes ride dedicated UV
maps for Nanite meshes, simplify the Hair Tool color bake fallbacks in
the groom adapter, and ensure hair master material instances keep
skeletal mesh usage in the Unreal material setup.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@nsdoanfosan
nsdoanfosan marked this pull request as ready for review July 31, 2026 17:44
@nsdoanfosan
nsdoanfosan merged commit d63711e into main Jul 31, 2026
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