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The post-processing chain's remaining effects: depth of field, motion blur, outline, LUT, lens effects, custom pass #757

Description

@pasquelin

Why

Split from #349 (post-processing chain): six effects remain, each its own pull request. This issue holds them until a lead takes one; the CTO then splits that effect into its own issue.

To do

Code context

The effect chain #651 and #692 built (world.effects), the composed image of #349.

Proof

Per effect: a test by behaviour, the measurer's capture on both backends, the cost of the pass within the frame budget.

Links

Split from #349. Related #351.

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    enhancementNew feature or requestlightingDynamic lighting, shadows, bounce, reflections🟡 normalFidélité et matériaux

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