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One region pager serves every page kind, and the format goldens count as generated
compilerNative Rust compiler, asset import, formats, bakingNative Rust compiler, asset import, formats, bakingenhancementNew feature or requestNew feature or requestin progressWork is underway in a dedicated worktreeWork is underway in a dedicated worktree🔴 criticalCritical priority: rendering correctness and FPSCritical priority: rendering correctness and FPSStatus: Open.#796 In pasquelin/Trillion3D;JointHost leaves the public index, Retry-After is capped, and the witness-materials proof passes
bugSomething isn't workingSomething isn't workingin progressWork is underway in a dedicated worktreeWork is underway in a dedicated worktreesdkPublic API: worlds, views, input, integration, packagingPublic API: worlds, views, input, integration, packaging🟠 highHigh priority: memory recovery, constrained machinesHigh priority: memory recovery, constrained machinesStatus: Open.#795 In pasquelin/Trillion3D;Mesh pages stay under 128 KiB and each region page names the mesh pages it needs
compilerNative Rust compiler, asset import, formats, bakingNative Rust compiler, asset import, formats, bakingenhancementNew feature or requestNew feature or request🔴 criticalCritical priority: rendering correctness and FPSCritical priority: rendering correctness and FPSStatus: Open.#792 In pasquelin/Trillion3D;Browser probes run only when invoked, and the DAG kernel has one CPU replay
enhancementNew feature or requestNew feature or requestgeometryVirtualized geometry, DAG, cluster selection, rasterVirtualized geometry, DAG, cluster selection, rasterin reviewPull request is open and under reviewPull request is open and under review🟠 highHigh priority: memory recovery, constrained machinesHigh priority: memory recovery, constrained machinesStatus: Open.#788 In pasquelin/Trillion3D;The page restores a model's cooked declared bodies as world bodies
enhancementNew feature or requestNew feature or requestin progressWork is underway in a dedicated worktreeWork is underway in a dedicated worktreephysicsPhysics: colliders, bodies, character, fluidsPhysics: colliders, bodies, character, fluids🟠 highHigh priority: memory recovery, constrained machinesHigh priority: memory recovery, constrained machinesStatus: Open.#770 In pasquelin/Trillion3D;WebGL2's mip chains keep alpha coverage by the same rule as WebGPU
bugSomething isn't workingSomething isn't workingin reviewPull request is open and under reviewPull request is open and under reviewtexturesTextures virtuelles, compression, streamingTextures virtuelles, compression, streaming🟠 highHigh priority: memory recovery, constrained machinesHigh priority: memory recovery, constrained machinesStatus: Open.#769 In pasquelin/Trillion3D;Mesh pages carry their own tables and clusters.json stays the same size whatever the world
compilerNative Rust compiler, asset import, formats, bakingNative Rust compiler, asset import, formats, bakingenhancementNew feature or requestNew feature or requestin progressWork is underway in a dedicated worktreeWork is underway in a dedicated worktree🔴 criticalCritical priority: rendering correctness and FPSCritical priority: rendering correctness and FPSStatus: Open.#762 In pasquelin/Trillion3D;The post-processing chain's remaining effects: depth of field, motion blur, outline, LUT, lens effects, custom pass
enhancementNew feature or requestNew feature or requestlightingDynamic lighting, shadows, bounce, reflectionsDynamic lighting, shadows, bounce, reflections🟡 normalFidélité et matériauxFidélité et matériauxStatus: Open.#757 In pasquelin/Trillion3D;Particles hold under TAA: previous position, reactive mask, flipbooks with motion vectors
enhancementNew feature or requestNew feature or requestphysicsPhysics: colliders, bodies, character, fluidsPhysics: colliders, bodies, character, fluids🟠 highHigh priority: memory recovery, constrained machinesHigh priority: memory recovery, constrained machinesStatus: Open.#756 In pasquelin/Trillion3D;Particles draw without a global sort: additive fire, sorted-per-emitter smoke, soft edges
enhancementNew feature or requestNew feature or requestphysicsPhysics: colliders, bodies, character, fluidsPhysics: colliders, bodies, character, fluids🟠 highHigh priority: memory recovery, constrained machinesHigh priority: memory recovery, constrained machinesStatus: Open.#755 In pasquelin/Trillion3D;The runtime holds only the manifest pages its view needs, and the open world loads
bugSomething isn't workingSomething isn't workinggeometryVirtualized geometry, DAG, cluster selection, rasterVirtualized geometry, DAG, cluster selection, raster🔴 criticalCritical priority: rendering correctness and FPSCritical priority: rendering correctness and FPSStatus: Open.#751 In pasquelin/Trillion3D;Runtime mip chains keep alpha coverage on WebGPU and WebGL2
bugSomething isn't workingSomething isn't workingin reviewPull request is open and under reviewPull request is open and under reviewtexturesTextures virtuelles, compression, streamingTextures virtuelles, compression, streaming🟠 highHigh priority: memory recovery, constrained machinesHigh priority: memory recovery, constrained machinesStatus: Open.#748 In pasquelin/Trillion3D;