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WebGL2's mip chains keep alpha coverage by the same rule as WebGPU #769

Description

@pasquelin

Why

Split from #748 (635 lines): WebGL2's mip chain builder applies the coverage-preserving alpha rule after #748 brings it to WebGPU.

To do

Code context

The rule and the WebGPU builder #748 lands; the textures lead's local branch (WebGL2 builder, ~215 lines).

Proof

Coverage within ±2.5 % at every level on sponza's masked maps and leaves-cut-by-alpha on WebGL2; the measurer's branch proof.

Links

Blocked by #748. Split from #748.

Activity

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    bugSomething isn't workingmeasure okTiming passed (numbers in a comment)texturesTextures virtuelles, compression, streaming🟠 highHigh priority: memory recovery, constrained machines

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