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feat(fluids): WebGL2 steps the particle pools in RGBA32F ping-pong targets, refused by name without them (#759)
- #778
#778
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pasquelin
merged 14 commits into
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pasquelin/Trillion3D:develop
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759-particle-webgl2
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Sep 26, 2026
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feat(fluids): WebGL2 steps the particle pools in RGBA32F ping-pong targets, refused by name without them (#759)
#778
pasquelin
merged 14 commits into
develop
pasquelin/Trillion3D:develop
from
759-particle-webgl2
pasquelin/Trillion3D:759-particle-webgl2
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Commits on Sep 26, 2026
refactor(physics): the particle steps share their per-pool state and the slots they cover (#759)
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6858777
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feat(physics): WebGL2 steps particle pools in a half-float ping-pong pass (#759)
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748b980
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feat(physics): the WebGL2 composer steps the world's pools instead of refusing them (#759)
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test(physics): a WebGL2 probe runs the particle step in Chromium (#759)
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0843112
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refactor(physics): the WebGL2 particle targets live and die with their context, one moving rule for both steps (#759)
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refactor(physics): the WebGL2 particle shader stays private to its step (#759)
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fix(physics): the WebGL2 particle step uploads records unflipped and asks its extension again after a lost context (#759)
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feat(physics): WebGL2 particles keep 32-bit floats and refuse a context without EXT_color_buffer_float (#759)
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test(physics): the WebGL2 model steps each slot once (#759)
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test(physics): the WebGPU probe shows a 60 s life dying after 60 s of 144 Hz steps (#759)
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refactor(physics): the WebGL2 particle step reuses its float target for the staging and checks its extension each image; the comparison test sits beside the WebGPU recorder (#759)
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fix(physics): a WebGL2 step clears a pool's refusal once it can step it; the largest pool's WebGL2 texture pair is 1024 x 2048 (#759)
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Merge remote-tracking branch 'origin/develop' into 759-particle-webgl2
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Merge branch 'develop' into 759-particle-webgl2
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