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Vehicle Use

Three new infoviews show the use of vehicles as a percent of their capacity for:

  • Passengers
  • Cargo
  • Work Shift

See the Infoviews section below for more details on each infoview.

Description

Vehicle Type

  • The color and icon of each vehicle indicates its vehicle type according to the legend.
  • A vehicle can have only one vehicle type.
  • You can select all or deselect all vehicle types.
  • You can select and deselect individual vehicle types.
  • To show only one vehicle type, deselect all vehicle types and then select only the one vehicle type you want see.

Total Data

For each vehicle type, the following total data is displayed for included vehicles of that type:

  • Vehicle used percent.
  • Vehicle used amount.
  • Vehicle capacity amount.
  • Number of vehicles. The total for included vehicles is still calculated and displayed even when a vehicle type is deselected.

Districts

If your city has at least one district:

  • You can show data for the entire city or for a single district.
  • A vehicle is for a district if the vehicle's source building is in the district.
  • Districts are listed alphabetically.
  • The default is entire city every time a game is started.
  • Your selection is used for all Vehicle Use infoviews.

If your city has no districts:

  • The data is for the entire city.
  • The district selector is hidden.

Source

  • You can choose to include vehicles from your city, from outside connections, or both.
  • Note that vehicles from outside connections will be included only when Entire City is the selected district. This is because an outside connection cannot be in a district.
  • Your selection is used for all Vehicle Use infoviews.

Status

  • For passenger and cargo vehicles only, you can choose to include vehicles that have passengers/cargo, are empty, or both.
  • Note that some vehicle types (e.g. passenger car, bicycle) should never be empty.
  • Of course, empty vehicles will always have 0% use, but you can still see the capacity and number of vehicles.
  • Your selection is used for all Vehicle Use infoviews.

Display

  • For included vehicles, you can choose display color, icon, or both.
  • Vehicle color may not be visible when zoomed out.
  • Showing vehicle icons can make it easier to find vehicles of a specific type. Showing icons for too many vehicles can cause icon clutter.
  • Your selection is used for all Vehicle Use infoviews.

Excluded Vehicles

Vehicles that are parked, deleted, destroyed, or have no capacity are excluded.

Infoviews

The following sections provide more information for each infoview. Due to rounding, total used and capacity values may not exactly match the game's total values.

Passengers Infoview

  • Number of passengers (excluding pets) in vehicles as a percent of passenger capacity.
  • Personal car includes motorbikes and scooters.
  • Bicycle includes bicycles and electric scooters.
  • Vehicles with a capacity of only one person (e.g. motorbikes, scooters, bicycles) should always have 100% use.
  • Police helicopters are excluded because they cannot transport criminals (i.e. they have zero capacity).
  • A vehicle with a trailer is considered one vehicle.
  • All the cars of a train or tram are considered one vehicle.

Cargo Infoview

  • Amount of cargo in vehicles as a percent of cargo capacity.
  • A vehicle with a trailer is considered one vehicle.
  • All the cars of a train are considered one vehicle.

Work Shift Infoview

  • Work shift completion as a percent of work shift.
  • For road, snow, and park maintenance vehicles, the work shift displayed by the game starts at 100% and decreases as work is performed (i.e. work shift remaining). The work shift in this mod starts at 0% and increases as work is performed (i.e. work shift completed).

Compatibility

The mod is translated into all the languages supported by the base game.

There are no known compatibility issues with any other mods.

This mod can be safely disabled or unsubscribed at any time.

To receive an invitation to the Discord server for mod discussion, go to: https://discord.gg/HTav7ARPs2

Possible Future Enhancements

Here are some possible future enhancements that were thought about during development but not included initially:

  • By default, the game turns on all infomodes each time an infoview is displayed. Save the selections for each infoview to be used the next time the infoview is displayed. Possibly do this as a separate mod for all infoviews, not just for the infoviews for this mod.

Acknowledgements

The following mods were used extensively in the development of this mod:

  • Scene Explorer by krzychu124
  • Extended Tooltip by Mimonsi

About

Cities Skylines 2 mod - Three new infoviews show the use of vehicles as a percent of their capacity.

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