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Geometry Nodes

Neha Thumu edited this page Dec 8, 2025 · 6 revisions

About Geometry Nodes

These nodes contain both nodes of type input which add geometry to the scene, operator nodes that can affect said geometry, and an output node that creates/recomputes the instancing pipeline.

Input Geometry Nodes

These nodes all have the same functionally. In that, they load a chosen model based on user input after connected to the instancing (output) node.

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A user can add primitive geometry with this node (cube, sphere, plane) A user can load their personal models with this node (GLTF and OBJs are supported) A user can choose between our custom built-in geometry (ex. trees, rocks) to add to the terrain rather than upload their own

Scatter Node

This node can be used to create instances of geometry connected to the Instancing node. The mask and threshold values can be used to create instances on points that are within the threshold value.

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Transform Node

This node can be used to apply translation, rotation, and/or scale to the inputted geometry and returns the geometry with the transformations applied.

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Instancing (Output) Node

This node triggers the instancing pipeline. The pipeline is only run if both the scatter and geometry inputs are connected to valid nodes. This can be recomputed if these inputs are altered in some regard.

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