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Operator Nodes

Neha Thumu edited this page Dec 8, 2025 · 6 revisions

About Operator Nodes

These nodes can be used to apply operations between floats and vec3fs.

Math Node

This node can be used to apply one of the following operations (add, subtract, multiply, divide) to two inputs (float or vec3f) and returns a value of the same type.

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Mix Node

This node linearly interpolates between the two input values (float or vec3) based on the mix value.

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Smoothstep Node

This node applies hermite interpolation between two values (the low and high edge) based on the source value.

Vec3 Version Float Version
Screenshot 2025-12-07 232330 Screenshot 2025-12-07 232344

Trig Math Node

This node applies a trig function (sine, cosine, or tangent) to an input value and returns a float output.

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Noise Node

This node applies a noise function (FBM, Worley) to an input position (vec3f). The octave count and the scale are additional necessary fields for FBM based noise. While the scale is the only additional necessary field for Worley based noise.

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