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Operator Nodes
These nodes can be used to apply operations between floats and vec3fs.
This node can be used to apply one of the following operations (add, subtract, multiply, divide) to two inputs (float or vec3f) and returns a value of the same type.
This node linearly interpolates between the two input values (float or vec3) based on the mix value.
This node applies hermite interpolation between two values (the low and high edge) based on the source value.
| Vec3 Version | Float Version |
|---|---|
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This node applies a trig function (sine, cosine, or tangent) to an input value and returns a float output.
This node applies a noise function (FBM, Worley) to an input position (vec3f). The octave count and the scale are additional necessary fields for FBM based noise. While the scale is the only additional necessary field for Worley based noise.

