a boss rush game made for boss rush jam 2025!
-
Updated
Jan 22, 2025 - GDScript
a boss rush game made for boss rush jam 2025!
Three-perspective arcade racer with boss rush mechanics — 100% procedural, zero external assets. Built with Python + Pygame.
MonoGame C# run-and-gun boss rush prototype focused on boss pattern reading, ammo management, and high-difficulty encounter design.
Offline-first Windows desktop workspace for repeatable Dark Souls II: Scholar of the First Sin boss practice.
High-voltage cyberpunk arcade remix: Tetris with a Donkey Kong-style gorilla throwing pieces from a girder, Pac-Man line clears, a Boss Rush mode, and an AI-basket stock ticker running across the marquee. TypeScript + Canvas + Web Audio, zero runtime deps.
Jogo de plataforma 2D Boss Rush focado em combate tático e mecânicas de parry. Desenvolvido com Phaser 3 e JS.
A solo boss-raid action RPG in Godot 4.7 where the whole raid is one player: 10 three-phase bosses, 6 classes, and 3 AI allies who keep the pressure on but can never land the finishing blow - only the human's Counter opens the party burst window. A playable vertical slice with commercial-slice breadth, not a released game.
Add a description, image, and links to the boss-rush topic page so that developers can more easily learn about it.
To associate your repository with the boss-rush topic, visit your repo's landing page and select "manage topics."