Freeware jump and shoot game created by Poke53280, based on the Turrican game series by Manfred Trenz
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Updated
Jun 28, 2026 - C++
Freeware jump and shoot game created by Poke53280, based on the Turrican game series by Manfred Trenz
Recreated the classic arcade action game (Metal Slug) in 2D style (Run and Gun) developed in the Unity Engine. This game is capable of storing and displaying a lot of information simultaneously. Lots of animations, exaggerated explosions, lots of on-screen elements and big enemies.
Green: The Legend of Colors reboot
MonoGame C# run-and-gun boss rush prototype focused on boss pattern reading, ammo management, and high-difficulty encounter design.
Zero-dependency browser run-and-gun (Contra-style) with mouse/gamepad/touch, drop-in network co-op over a stdlib-Python relay, and a VIVID cartoon graphics mode. No assets, no build step.
Original open-source pixel-art run-and-gun, playable in the browser and on mobile
A retro run-and-gun platformer (Mario + Contra) — vanilla JS on the Retroix engine
SGT. RUKA — an original vertically scrolling run-and-gun: eight stages, eight-way fire, grenades that only fly forward. One self-contained HTML file.
Deterministic twin-stick vertical run-and-gun in Godot 4.7 — a modern Ikari Warriors. Render-free 16.16 fixed-point sim, bit-identical across x86_64/arm64, golden-checksum tested.
This is a repo for a 2D Unity randomly generated shooter game as the final project for COMP 159 Computer Game Technologies.
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