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cluster-culling

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Trillion3D open world — an 8 km world generated from a seed (terrain, roads, towns, forests, vehicles), cooked into cluster pages by the Trillion3D native compiler and streamed in the browser under a fixed memory budget. Drive, fly or walk. Its own CI cooks and caches the world; the engine is pinned from Trillion3D.

  • Updated Sep 24, 2026
  • TypeScript

Trillion3D — virtualized geometry and real-time rendering for the web: GPU-driven cluster culling, streaming under a fixed memory budget, temporal antialiasing and dynamic lighting. Docs and live demos: https://www.trillion3d.com

  • Updated Sep 26, 2026
  • TypeScript

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