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feat(classic-games): 新增 Mini Sylver Coinage 小游戏#1234

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codex/classic-game-20260718-0454-sylver-coinage-lite
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feat(classic-games): 新增 Mini Sylver Coinage 小游戏#1234
wyf027 wants to merge 1 commit into
mainfrom
codex/classic-game-20260718-0454-sylver-coinage-lite

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@wyf027

@wyf027 wyf027 commented Jul 17, 2026

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Summary

  • 新增单文件 HTML + TailwindCSS 小游戏:Mini Sylver Coinage
  • 文件路径:project/classic-games/20260718-0454-sylver-coinage-lite.html
  • 历史扫描显示 Sylver Coinage / sylver-coinage-lite 未使用,本次选择该经典数学取数玩法

Validation

  • 确认文件存在并包含完整 HTML 结构、TailwindCSS CDN 与可运行游戏逻辑
  • 通过关键标记检查:resetGamecanMakeisLegallegalNumbersplayNumbercomputerMovesubmitMoverenderPillsrenderaddEventListener
  • 通过内联脚本语法检查:new Function(...)
  • 通过 git diff --check -- project/classic-games/20260718-0454-sylver-coinage-lite.html

Audit

  • 审计脚本:run-audit.sh
  • 结果:OVERALL_EXIT=0
  • WARN:无
  • AUDIT_DIR:/tmp/git-commit-audit-20260718-045702-74934

Commit

  • Local commit: fbc62aafaeb5d26349f3278bfab8aac80b2231ff
  • Remote commit: a9675ed0010a6b5e6ebab46f72de06d9a8f0b812

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: a9675ed001

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}
render();
if (!finished && !playerTurn) {
window.setTimeout(computerMove, 450);

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P2 Badge Cancel queued computer moves when resetting

When the player clicks Reset during the 450 ms computer delay, this queued callback still runs against the freshly reset state because the timeout is not stored or cleared. Since playNumber does not verify that it is actually the computer's turn, the stale callback injects a computer-selected number into the new game, initially treating it as the player's move and potentially scheduling another computer move. Store and clear the timeout on reset, or guard the callback with a game/version token.

Useful? React with 👍 / 👎.

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