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feat(classic-games): 新增 Mini Sylver Coinage 小游戏 #1234
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175 changes: 175 additions & 0 deletions
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project/classic-games/20260718-0454-sylver-coinage-lite.html
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,175 @@ | ||
| <!DOCTYPE html> | ||
| <html lang="en"> | ||
| <head> | ||
| <meta charset="UTF-8"> | ||
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
| <title>Mini Sylver Coinage</title> | ||
| <script src="https://cdn.tailwindcss.com"></script> | ||
| </head> | ||
| <body class="min-h-screen bg-emerald-950 text-emerald-50"> | ||
| <main class="mx-auto flex min-h-screen max-w-4xl flex-col gap-5 px-4 py-6"> | ||
| <header class="flex flex-col gap-3 border-b border-emerald-800 pb-4 sm:flex-row sm:items-end sm:justify-between"> | ||
| <div> | ||
| <p class="text-sm uppercase tracking-widest text-yellow-300">Classic number game</p> | ||
| <h1 class="text-3xl font-bold">Mini Sylver Coinage</h1> | ||
| </div> | ||
| <button id="resetBtn" class="w-fit rounded bg-yellow-300 px-4 py-2 font-semibold text-emerald-950 hover:bg-yellow-200">Reset</button> | ||
| </header> | ||
|
|
||
| <section class="grid gap-4 lg:grid-cols-[1.2fr_1fr]"> | ||
| <div class="rounded border border-emerald-800 bg-emerald-900/70 p-4"> | ||
| <h2 class="mb-2 text-lg font-semibold">Your move</h2> | ||
| <p id="status" class="mb-4 text-sm text-emerald-200">Choose a number that cannot be made from earlier numbers.</p> | ||
| <form id="moveForm" class="mb-4 flex gap-2"> | ||
| <input id="moveInput" type="number" min="1" max="60" class="min-w-0 flex-1 rounded border border-emerald-700 bg-emerald-950 px-4 py-3 text-lg font-bold outline-none focus:border-yellow-300" placeholder="2-60"> | ||
| <button class="rounded bg-yellow-300 px-4 py-2 font-semibold text-emerald-950 hover:bg-yellow-200">Play</button> | ||
| </form> | ||
| <div class="grid grid-cols-2 gap-3 text-sm sm:grid-cols-4"> | ||
| <div class="rounded bg-emerald-950 p-3"> | ||
| <p class="text-emerald-300">Turn</p> | ||
| <p id="turnLabel" class="text-xl font-bold">Player</p> | ||
| </div> | ||
| <div class="rounded bg-emerald-950 p-3"> | ||
| <p class="text-emerald-300">Named</p> | ||
| <p id="namedCount" class="text-xl font-bold">0</p> | ||
| </div> | ||
| <div class="rounded bg-emerald-950 p-3"> | ||
| <p class="text-emerald-300">Legal under 30</p> | ||
| <p id="legalCount" class="text-xl font-bold">29</p> | ||
| </div> | ||
| <div class="rounded bg-emerald-950 p-3"> | ||
| <p class="text-emerald-300">Poison</p> | ||
| <p class="text-xl font-bold">1</p> | ||
| </div> | ||
| </div> | ||
| </div> | ||
|
|
||
| <aside class="rounded border border-emerald-800 bg-emerald-900/70 p-4"> | ||
| <h2 class="mb-3 text-lg font-semibold">Numbers</h2> | ||
| <div id="chosenList" class="mb-4 flex flex-wrap gap-2"></div> | ||
| <h3 class="mb-2 font-semibold">Playable examples</h3> | ||
| <div id="legalList" class="flex flex-wrap gap-2 text-sm"></div> | ||
| </aside> | ||
| </section> | ||
| </main> | ||
|
|
||
| <script> | ||
| const moveForm = document.getElementById("moveForm"); | ||
| const moveInput = document.getElementById("moveInput"); | ||
| const resetBtn = document.getElementById("resetBtn"); | ||
| const statusEl = document.getElementById("status"); | ||
| const turnLabelEl = document.getElementById("turnLabel"); | ||
| const namedCountEl = document.getElementById("namedCount"); | ||
| const legalCountEl = document.getElementById("legalCount"); | ||
| const chosenListEl = document.getElementById("chosenList"); | ||
| const legalListEl = document.getElementById("legalList"); | ||
| let chosen = []; | ||
| let playerTurn = true; | ||
| let finished = false; | ||
|
|
||
| function resetGame() { | ||
| chosen = []; | ||
| playerTurn = true; | ||
| finished = false; | ||
| moveInput.value = ""; | ||
| moveInput.disabled = false; | ||
| statusEl.textContent = "Choose a number that cannot be made from earlier numbers."; | ||
| render(); | ||
| } | ||
|
|
||
| function canMake(target, coins) { | ||
| if (target === 0) return true; | ||
| if (coins.length === 0) return false; | ||
| const reachable = Array(target + 1).fill(false); | ||
| reachable[0] = true; | ||
| for (let total = 0; total <= target; total += 1) { | ||
| if (!reachable[total]) continue; | ||
| coins.forEach((coin) => { | ||
| if (total + coin <= target) reachable[total + coin] = true; | ||
| }); | ||
| } | ||
| return reachable[target]; | ||
| } | ||
|
|
||
| function isLegal(number) { | ||
| if (!Number.isInteger(number) || number < 1 || number > 60) return false; | ||
| if (chosen.includes(number)) return false; | ||
| return !canMake(number, chosen); | ||
| } | ||
|
|
||
| function legalNumbers(limit = 30) { | ||
| const values = []; | ||
| for (let number = 1; number <= limit; number += 1) { | ||
| if (isLegal(number)) values.push(number); | ||
| } | ||
| return values; | ||
| } | ||
|
|
||
| function playNumber(number) { | ||
| if (finished) return; | ||
| if (!isLegal(number)) { | ||
| statusEl.textContent = `${number} is not legal now. It is already named or can be made from earlier numbers.`; | ||
| render(); | ||
| return; | ||
| } | ||
| chosen.push(number); | ||
| if (number === 1) { | ||
| finished = true; | ||
| statusEl.textContent = `${playerTurn ? "Player" : "Computer"} said 1 and loses.`; | ||
| } else { | ||
| playerTurn = !playerTurn; | ||
| statusEl.textContent = `${number} accepted. ${playerTurn ? "Player" : "Computer"} to move.`; | ||
| } | ||
| render(); | ||
| if (!finished && !playerTurn) { | ||
| window.setTimeout(computerMove, 450); | ||
| } | ||
| } | ||
|
|
||
| function computerMove() { | ||
| const options = legalNumbers(40).filter((number) => number !== 1); | ||
| const pick = options.length ? options[Math.floor(Math.random() * Math.min(options.length, 6))] : 1; | ||
| playNumber(pick); | ||
| } | ||
|
|
||
| function submitMove(event) { | ||
| event.preventDefault(); | ||
| if (!playerTurn || finished) return; | ||
| const number = Number(moveInput.value); | ||
| moveInput.value = ""; | ||
| playNumber(number); | ||
| } | ||
|
|
||
| function renderPills(container, values, tone) { | ||
| container.innerHTML = ""; | ||
| if (values.length === 0) { | ||
| const empty = document.createElement("span"); | ||
| empty.className = "text-sm text-emerald-300"; | ||
| empty.textContent = "None"; | ||
| container.appendChild(empty); | ||
| return; | ||
| } | ||
| values.forEach((value) => { | ||
| const pill = document.createElement("span"); | ||
| pill.className = `rounded px-2 py-1 font-bold ${tone}`; | ||
| pill.textContent = value; | ||
| container.appendChild(pill); | ||
| }); | ||
| } | ||
|
|
||
| function render() { | ||
| const legal = legalNumbers(30); | ||
| turnLabelEl.textContent = finished ? "Done" : playerTurn ? "Player" : "Computer"; | ||
| namedCountEl.textContent = chosen.length; | ||
| legalCountEl.textContent = legal.length; | ||
| moveInput.disabled = finished || !playerTurn; | ||
| renderPills(chosenListEl, chosen, "bg-yellow-300 text-emerald-950"); | ||
| renderPills(legalListEl, legal.slice(0, 18), "bg-emerald-950 text-emerald-100 border border-emerald-700"); | ||
| } | ||
|
|
||
| moveForm.addEventListener("submit", submitMove); | ||
| resetBtn.addEventListener("click", resetGame); | ||
| resetGame(); | ||
| </script> | ||
| </body> | ||
| </html> | ||
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When the player clicks Reset during the 450 ms computer delay, this queued callback still runs against the freshly reset state because the timeout is not stored or cleared. Since
playNumberdoes not verify that it is actually the computer's turn, the stale callback injects a computer-selected number into the new game, initially treating it as the player's move and potentially scheduling another computer move. Store and clear the timeout on reset, or guard the callback with a game/version token.Useful? React with 👍 / 👎.