godot: distill the Godot agent v0.1.0 - #4
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Port the godot plugin (4 skills, agent def, 3 commands, guard hook, export-retry script) as a new public plugin, replacing the Planned placeholder. Distilled per DISTILLING.md: - LEARNINGS.md compressed 82 -> 55 lines (33%), NOTES.md validation sections 53 -> 37 lines (30.2%); skills ported intact as reference material. - Sanitized: plugin.json/install/README URLs repointed at ButterStack/gamedev-agents, no internal identifiers. - Every "Verified against Godot 4.7.1, GDScript only" caveat and the explicit not-verified list kept verbatim in substance. - Root README: godot row Planned -> Ready (v0.1.0); marketplace.json entry added as text; Godot Foundation added to Trademarks. Guard verified: allows rm -rf .godot and scoped git clean, blocks unscoped git clean -f, rm project.godot, and .import deletion. scripts/lint-plugins.sh passes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Distills the godot agent v0.1.0 from the private working repo into a new public plugin, replacing the Planned placeholder. First new-plugin distillation run under DISTILLING.md.
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rm -rf .godotand scopedgit clean -f -- '*.uid' '*.import', blocks unscopedgit clean -f,rm project.godot, and.importsidecar deletion.🤖 Generated with Claude Code