Final-year BSc Computing and Creative Design Student @ RGU
I am a "hybrid" technical creative capable of diagnosing hardware faults while managing creative pipelines. My work focuses on Technical Art, Game Development, and AI Research.
- Engines: Unity (URP), Unreal Engine
- Code: Python (NLP/Transformers)
- Tools: Polycam (LiDAR), Adobe Creative Suite, TouchDesigner

