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Signalbox layout
You can create a signalbox layout by clicking on 'Editor'.
Here, you can draw your signalbox layout in a 100 x 100 tiles field.
At the 'Info tab' on the right side you get more informations. On the bottom scroll bar you can select an element you want to place / remove.
With 'R' you can rotate the element by 90 degree.
With 'left click' you can place or delete the element in the grid.
With a click on 'Operation' you save your layout and return to the operation view.
Now, if you have draw your signalbox layout, the next step is to link all signals and RedstoneIO and configure the signalbox where you also connect your signals in the world with the signals in your layout and do further adjustments.
Here you can find a full list of available elements you can place.
| Symbol | Element | Description |
|---|---|---|
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straight path | A normal straight path |
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diagonal path | A diagonal path for curves or switches |
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track end | An end of track (with buffer stop) |
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platforms | A symbol for a platform, have no further use |
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railroad crossing | A railroad crossing symbol |
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main signal | A normal main signal. A main signal can also work as a distant signal or a signal with distant function. |
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distant signal | A distant signal |
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shunting signal | A shunting signal |
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shunting holding sign | A sign where shunting paths ended |
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track blocking signal | An addition to prevent that a pathway can be set over this signal |
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incoming connection | An incoming connection from another signalbox |
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outgoing connection | An outgoing connection to another signalbox |
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dead signal | A dead end works like a track end element. It is an end point of a pathway. |
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Ne1 | The Ne1 is like the Ne5 for 'Direct traffic control' operations. It is equal to an entry signal. But you can't link a signal to this. |
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Ne5 | The Ne5 is like the Ne1 for 'Direct traffic control' operations. It is equal to an exit signal. But you can't link a signal to this. |
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Zs3 (speed indicator) | Is for standalone speed indicators. |
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train number field | The train number field can show the train number. |
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crossing element | Allows same-level track crossings. If you want different-level crossings, simply place two orthogonal straights |
You can create a switch by placing a straight path and a diagonal path at the same tile.
If you want to create a main signal with shunting possibility, you need to place a main signal and a shunting signal at the same tile. Because the normal pathway and the shunting pathways are separeted systems. (You will also need to associate the 'main signal with shunting possibility' to the main signal and the shunting signal.)
If you want to have a multi-section signal, it is sufficient to only place a main signal in the grid. It has also distant funtion.
An at-grade crossing can be build with the crossing element. A grade-seperated crossing can be build with two perpendicular straight paths.
Note
Our system allows you to adapt the signalbox according to individual requirements. We point out that only simpler things are presented and shown here. You can also represent more complex circumstances. However, not everything is possible, because the system can not take into consideration every single case.
Tip
Be creative and experiment with your ideas. It is not every edge case possible, but you may can find with redstone logic ways to make them work.
Warning
Because Minecraft has limited storage capacity, it is not recommended to use the entire tiles layout.

















