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If you’re reading this, dear mercenary, that means you have already understood the full might of Saxton Hale... ...Well, or you were HIM, but you’ve been beaten down by a bunch of psychos, I mean mercenaries! They’re called like that, right?
What-what? You haven’t felt the punch of some hairy Australian? Do you just want to know more? Right... Okay, let’s get to it.
This is a global modification in which mercs are forced to work together in one team against one of the bosses. The main objective is to kill aforementioned boss (or capture the point). Boss’ objective is the same – to kill all mercs who are standing in his/her way (or capture the point). This modification is a major revision and rebalance of “VS Saxton Hale” modification, that means lots of alterations came from there, but let’s go from point to point.
Gameplay itself plays on “Arena”, “King of the Hill” and “VS Saxton Hale” maps. Respawn is disabled – so think twice before you try to kill yourself. You also can’t change your team to opposite one. One of the players is chosen to be the boss, after which the round begins. Boss, like players, has access to superhuman abilities like super-jump, special ability and extraordinary fist damage. Depending on boss himself/herself and players’ equipment gameplay itself is affected. For instance, the Agent can resurrect dead enemies. The first round of the map is always a classic Arena experience.
- [VSH] - Versus Saxton Hale
- [ASH] - Advanced Saxton Hale
- [LMB] – left mouse button
- [MMB] – middle mouse button
- [RMB] – right mouse button
- [Without changes] – the weapon/tool is unchanged from regular TF2 parameters.
You can play RPS with the boss! The winner mercenary deals significant damage to the boss. Winning 3'rd times in a row will instantly kills any boss it he doesn't activate uber, shield or something what can reduce or nullify the damage. When the boss is winning, Ubercharge, Razorback, Damage resists or Demoman's shields will absorb the damage and can save the victim, otherwise it's impossible to survive when you loose in RPS. Winning counter for player is reset after each losing.
Now it's show TOP-5 score by damage instead of TOP-3. It's also show:
- Boss HP (Remaining / Total);
- Total boss Rages and Special abilities activation count;
- Total Headshots;
- Total Backstabs;
- Total Ubercharges;
- Who made a final blow (if boss was killed by someone);
- arena_ [Arena]
- koth_ [King of the Hill]
- vsh_ [VS Saxton Hale Arena]
Try to enter these commands in chat and something strange may happen.
- IDDQD: a text message text "Your memory serves you well!" is displayed.
- AEZAKMI: a text message text "Your memory serves you well!" is displayed.
- SV_CHEATS: a text message "Are you sure that it should be written in the chat?" is displayed.
- MOOTANGO: plays the "Moo" sound
- SEEMAN: plays the "See?" sound
- HOTNIGHT: activates friendly damage after the round is over.
- NEEDADISPENSERHERE: Turns scout into a moving dispenser colored in his team’s color. 80% movement speed penalty. Weapons can’t be used.
- ULLAPOOLWAR: Every non-boss player becomes a demoman with Ullapool Caber instead of their melee weapon!
- BUSHMANRULES: Every non-boss players become snipers armed only with Bushwacka!
Some cheats can be used only when you are alive and on mercenaries team.
Cheats can’t be used when the round is over or it has not begun yet.
Almost every cheat can be used only once on the map. Don't even try to spam it after using it.
Because not all of server players want to read this wiki, we had to improve the help page. Now it's possible to see a compact wiki inside the game using /haleclass. It's working not only for players, the boss can see it too. Help shows during the round start, but can be disabled using /haleclassinfotoggle. Both commands can be accessed using default /hale menu.
You can modify every in-game item attributes by simply editing /tf/addons/sourcemod/gamedata/ash.txt file. There's some examples inside how to do that. It's possible not only edit existing items, but also adds some new stuff.
ASH supports plugin addons. So you can write your own modules. Like ASH_HudDamage or ASH_Timer
ASH emulates VSH Api, so you can use every old VSH plugins like VSH Health Bar.