-
Notifications
You must be signed in to change notification settings - Fork 0
All issues
Issue creation is restricted in this repository
Issues
is:issue state:open
is:issue state:open
Search results
Smaller DX/Common defects, verified
area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx11Specific to the dx11 backendSpecific to the dx11 backendbackend: dx12Specific to the dx12 backendSpecific to the dx12 backendbugSomething isn't workingSomething isn't workingpriority: lowNice to haveNice to haveStatus: Open.DX11
Resize()permanently nullsdepthStencilState, leaving cull mode invertedarea: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx11Specific to the dx11 backendSpecific to the dx11 backendbugSomething isn't workingSomething isn't workingpriority: mediumWorth doing, not urgentWorth doing, not urgentvisualIncorrect or degraded rendering outputIncorrect or degraded rendering outputStatus: Open.Material::Initialize()dereferences a possibly-null bufferarea: renderingRenderer, shaders, post processingRenderer, shaders, post processingbugSomething isn't workingSomething isn't workingcrashCauses a crash or hangCauses a crash or hangpriority: criticalCrash, data loss, or blocks other workCrash, data loss, or blocks other workStatus: Open.Bone matrices are silently dropped on both DX backends
area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx11Specific to the dx11 backendSpecific to the dx11 backendbackend: dx12Specific to the dx12 backendSpecific to the dx12 backendbackend: openglSpecific to the opengl backendSpecific to the opengl backendbackend: vulkanSpecific to the vulkan backendSpecific to the vulkan backendbugSomething isn't workingSomething isn't workingpriority: mediumWorth doing, not urgentWorth doing, not urgentvisualIncorrect or degraded rendering outputIncorrect or degraded rendering outputStatus: Open.DX11 tonemap resources retry every frame, leaking a 16.6 MB HDR texture per retry
area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx11Specific to the dx11 backendSpecific to the dx11 backendbugSomething isn't workingSomething isn't workingcrashCauses a crash or hangCauses a crash or hangpriority: criticalCrash, data loss, or blocks other workCrash, data loss, or blocks other workStatus: Open.DX11 alpha blending is never enabled:
SetBlendStateis dead codearea: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx11Specific to the dx11 backendSpecific to the dx11 backendbugSomething isn't workingSomething isn't workingpriority: mediumWorth doing, not urgentWorth doing, not urgentvisualIncorrect or degraded rendering outputIncorrect or degraded rendering outputStatus: Open.Materialtakes exclusive ownership of texturesModelLoaderdeliberately sharesarea: renderingRenderer, shaders, post processingRenderer, shaders, post processingbugSomething isn't workingSomething isn't workingcrashCauses a crash or hangCauses a crash or hangpriority: criticalCrash, data loss, or blocks other workCrash, data loss, or blocks other workStatus: Open.DX12 shadow pass shares one 256-byte upload buffer across every shadow caster
area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx12Specific to the dx12 backendSpecific to the dx12 backendbackend: vulkanSpecific to the vulkan backendSpecific to the vulkan backendbugSomething isn't workingSomething isn't workingpriority: criticalCrash, data loss, or blocks other workCrash, data loss, or blocks other workvisualIncorrect or degraded rendering outputIncorrect or degraded rendering outputStatus: Open.DX12 per-slot fence counters signalled into a single shared fence
area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx12Specific to the dx12 backendSpecific to the dx12 backendbugSomething isn't workingSomething isn't workingpriority: criticalCrash, data loss, or blocks other workCrash, data loss, or blocks other workvisualIncorrect or degraded rendering outputIncorrect or degraded rendering outputStatus: Open.Both DX backends ignore
VertexFormatHandleentirely: the custom vertex format API is...area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: dx11Specific to the dx11 backendSpecific to the dx11 backendbackend: dx12Specific to the dx12 backendSpecific to the dx12 backendbackend: openglSpecific to the opengl backendSpecific to the opengl backendbackend: vulkanSpecific to the vulkan backendSpecific to the vulkan backendbugSomething isn't workingSomething isn't workingpriority: criticalCrash, data loss, or blocks other workCrash, data loss, or blocks other workvisualIncorrect or degraded rendering outputIncorrect or degraded rendering outputStatus: Open.Mip-chain blit checks the linear-filter format feature but not blit support
area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: vulkanSpecific to the vulkan backendSpecific to the vulkan backendbugSomething isn't workingSomething isn't workingpriority: lowNice to haveNice to haveStatus: Open.Blocking submit + fence-wait stalls, and the one residual in the streaming path
area: renderingRenderer, shaders, post processingRenderer, shaders, post processingbackend: vulkanSpecific to the vulkan backendSpecific to the vulkan backendbugSomething isn't workingSomething isn't workingperformanceFrame time, memory, or load timeFrame time, memory, or load timepriority: mediumWorth doing, not urgentWorth doing, not urgentStatus: Open.