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elements_session
The Session endpoints.
This module offers a collection of functions designed to address specific tasks and provide utilities for various purposes. Explore the available functions to make the most of the functionalities provided by this module.
Destroys the Session
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Callback.
Syntax:
elements_blacklist_session(_session_secret, _callback=undefined)
| Argument | Type | Description |
|---|---|---|
| _session_secret | String | |
| _callback | Function | Callback with signature (status, data, request). |
Returns:
N/A
Triggers:
| Key | Type | Description |
|---|---|---|
| _status | Real | |
| _data | Any | |
| _request | ElementsRequest |
Begins a session by accepting both the UserID and the Password. Upon successful completion of this call, the user will be added to the current HTTP session. If the session expires, the user will have to reestablish the session by supplying credentials again. This is most useful for applications delivered in a web page.
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Callback.
Syntax:
elements_create_username_password_session(_body=undefined, _callback=undefined)
| Argument | Type | Description |
|---|---|---|
| _body | ElementsUsernamePasswordSessionRequest | The body to be included in the http request. |
| _callback | Function | Callback with signature (status, data, request). |
Returns:
N/A
Triggers:
| Key | Type | Description |
|---|---|---|
| _status | Real | |
| _data | ElementsSessionCreation or Undefined | |
| _request | ElementsRequest |
GameMaker 2026
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