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Pull requests: beyond-all-reason/RecoilEngine
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TraceRay: block rays that start below the terrain
#3328
opened Sep 5, 2026 by
eun-ice
Contributor
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Weapons: derive the AimWeapon heading from the horizontal shot direction
#3325
opened Sep 4, 2026 by
eun-ice
Contributor
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Optional coarse shading rate for distant ground (GL_NV_shading_rate_image)
#3323
opened Sep 3, 2026 by
PtaQQ
Contributor
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SMF: rasterize the ground once when drawing both deferred and forward
#3322
opened Sep 3, 2026 by
PtaQQ
Contributor
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Fix GLTF piece axes to match S3O animations
#3321
opened Sep 3, 2026 by
Beherith
Contributor
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Fix some issues in testFileSystem and testMatrix44f.
#3319
opened Sep 3, 2026 by
0x12A01DC
Contributor
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Honour useMuzzle in projectile weapons' GetAimFromPos
#3317
opened Sep 2, 2026 by
keithharvey
Contributor
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Draft
Refactor asio API usage to no longer use deprecated interfaces
#3313
opened Sep 2, 2026 by
0x12A01DC
Contributor
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fix: missing explicit death type when deleting a finished unit
#3310
opened Sep 1, 2026 by
efrec
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KeyBindings: Add chat edit bootstrap binds to unbindall command (#3243)
#3306
opened Sep 1, 2026 by
Nouridin
Contributor
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feat: Add SetUnitDead, RemoveUnit and split their responsibilities
#3305
opened Sep 1, 2026 by
efrec
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Fix flickering build preview caused by OOB access
#3296
opened Aug 30, 2026 by
eun-ice
Contributor
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net: never block the main thread on udp sends
#3293
opened Aug 29, 2026 by
Vandomas
Contributor
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Expose weapon burst lifecycle call-ins to synced Lua
#3286
opened Aug 26, 2026 by
eun-ice
Contributor
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Update running changelog in preparation for 2026.08 pre-release.
#3279
opened Aug 25, 2026 by
sprunk
Collaborator
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Stop saving the ground decal drawer
enhancement
Feature request or improvement to existing behavior
status: controversial
issues where there's big concerns of utility or implementation
#3278
opened Aug 25, 2026 by
Vandomas
Contributor
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Do not hold soundMutex while decoding sounds
#3276
opened Aug 25, 2026 by
Vandomas
Contributor
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Updated in the last three days: updated:>2026-09-02.