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Movement
Movements are used throughout Synergy, such as in rigidbody and morph modifiers.
Movements have minimum and maximum values that are used to drive various objects based on a duration. As a duration elapses, the magnitude of a movement moves towards the maximum and then back down to the minimum.
The range is used to generate random values. For example, if the minimum is 5 and the random range is 1, then the actual minimum will be randomised between 4 and 6 inclusively. If 0, the value is always exact.
Change interval is the time in seconds before a new random value is generated. If 0, the value is randomised every time it is used.
Randomize half divides the movement by two and sets the random range to the same value. For example, if the movement is 100, it becomes 50 and the random range is also set to 50.
