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Glossary

Marco Tillmann edited this page Jun 13, 2019 · 15 revisions

A. Draft Definitions of terms used in this report

AR Cloud

Augmentation

Cognitive Map

Coordinate Reference Systems (CRS)

Digital Thread

Digital Transformation

Industry 4.0

Localization

Open AR Cloud

Real Object

Reality Graph

Reality Mapping

Reality

Semantic Network (Graph)

Semantic Scene Understanding

Spatial Analysis

Spatial Index

Spatial Map

Spatial Mapping

Universal Scene Description

Visual Inertial Odometry (VIO)

B. Terms that are sometimes used synonymously when referring to AR Cloud

Cloud AR

Cyberspace

Digital Reality/Reality

Digital Twin

Enabled Landscape

Internet of Places

Magicverse

Matrix

Metaverse

MirrorVerse

MirrorWorld

Multiverse

Real World Spatial Computing

Spatial Computing

Spatial Web

Superverse

Web 3.0.

C. Related terminology that describes or relates to elements in the cloud

Geo Spatial Pose

Pose

Position

State

MISC TERMS:

1. terms related to goals:

like, “the group will try to create:”

  • policies
  • procedures
  • best practices
  • recommendations
  • standards
  • guidelines
  • Manifesto
  • Prototype

2. Other sources for terms

Sources for terms about AR from 2010-2014

Existing glossaries published with a "VR angle":

3. Terms to Be Reviewed/Placed by Glossary editors in Appropriate Category:

In addition to terms (don't know who submitted them) under the section heading "Related Terminology That Describes Or Relates To Elements In The Cloud") other terms Christine proposes to be added to the glossary PLEASE ADD YOUR DEFINITION if you have one!:

  • In Real Life (IRL) -

  • In Digital Life (IDL)

3D reconstruction

Accessibility

Accessible design

Anchors

Autonomous vehicles

Bandwidth (as in for connectivity) should be somehow related to latency (on which there is a lot to say)

Barrier

Billboarding

Black Mirror Scenario

Breaking immersion

Composed Scene

Constructivism

Contextual inquiry

Decentralized or distributed processing, data storage

Decentralized or distributed spatial index (Are they different and if so, how?)

Digital Twin

Disability

Edge Computing

Embodiment

Eye Tracking

Facial Tracking

Feature points

Fiducial marker

Geographic coverage (e.g., of a network for connectivity)

Geospatial Anchors (should be with Spatial Anchors section in Michael's list)

Guides

Haptic

High Latency

Hologram, Holographic

Human Factors

Human-centered design (HCD)

Hyper Reality

Immersion

Inclusion

Indoor Localization

Indoor

Inside-out tracking

Instance Segmentation

Instrumental Activities of Daily Living (IADLs)

Journey Map (User Journey Map)

Latency

Layers

Light estimation

Light field rendering

Mental Model

Multisensory Experience

Occlusion

ORB-SLAM

Outdoor

Outside-in tracking

Personas

Photogrammetry

Placing

Pose / GeoPose

Presence

Private Digital Model

Ready Player One

Real World Target

Scaling

Scene Parsing (Is this different from scene segmentation?)

Scene segmentation

Screen door effect

Semantic segmentation

Signed-Distance Field (SDF)

SLAM

Smart Cities

Snapping

Spatial History or Spatial Memory

Spatial mapping

Spatial Sound/Audio

Surface detection

Tag-along

Task analysis

Tesla Suit

The Curb-Cut Effect

Transformative Technologies

Unity

Urban Canyon (as a subtype of both indoor and outdoor types of spaces)

Usability

Use Case

User Experience (UX)

User Flow

User Interface Design

User Interface

User Research

User/End User

Vergence-accommodation conflict

Visual Inertial Odometry (VIO) (linked to the page already listed above)

Visual localization

Volumetric Video Capture

Volumetric Video

VR/AR/MR/XR

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